Copyright Roberto Dillon 2008
All rights reserved
Retro-Games Exposed: Evergreen hints and tips to design Fun games
My first presentation of the "6-11 Framework" and how it can be applied to old retrogames. From the Korea Games Conference in Seoul, 2009 |
slides in pdf format | Download |
Playing Games by playing Music: the M-EDGE project
The M-EDGE based lecture I gave at the Korea Games Conference in Seoul, 2008 |
slides in pdf format (without media files) | Download |
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Using Emotions as an Input Medium for Music Games: Introducing M-EDGE
The first official presentation of the M-EDGE project as given at the Game Convention Asia in Singapore, 2007 |
slides in ppt format (without media files) | Download |
A Virtual Orchestra Game for
introducing Children to Music
If you are curious about the Virtual Orchestra project, you can download the presentation I gave at the Serious Games Summit in Washington D.C. 2006 |
slides in pdf format | Download |
| "A Simple Guide to Computer
Viruses and other dangerous little programs" An Introduction to an effective defence |
E-Book (pdf) | ![]() |
"Crazy Robbie's Platform Tutorial" Includes pdf guide, .cap file and graphics for the demo game |
E-Book (pdf) | ![]() |
| "How to Design a Simple Wind Sound Effect" Learn how to design a howling wind effect from scratch in this step-by-step tutorial |
E-Book (pdf) | ![]() |
| MoveSound An easy to follow and
commented
code example written in C using Allegro to show how to control pan and
frequency shift of a sound by defining a path with the mouse.
|
C sources and Dev-C++ project | Download (418 Kb) |